Path of Exile 2: 5 Biggest Changes with Path of Exile 2 Currency The Third Edict
From the very start of Path of Exile 2's development, Grinding Gear Games (GGG) promised something more than a graphical reskin of the beloved action RPG. Instead, they set out to refine core systems, rethink painful mechanics, and reshape how players experience the brutal world of Wraeclast. With each incremental league, PoE2 grows closer to that vision.
The newest seasonal update, The Third Edict (patch 0.3), might be the boldest yet. While it doesn't introduce new Ascendancies or base classes, it revolutionizes combat flow, progression, defenses, and even the Path of Exile 2 trade economy. The result is a game that feels more modern, more fluid, and more welcoming to both veterans and newcomers.
Below, we'll break down the five biggest changes in Path of Exile 2: The Third Edict-and why they matter for anyone planning to invest dozens (or hundreds) of hours in the league.
1. Sprinting: Finally Cutting Down the Dead Time
One of the longest-running complaints in Path of Exile history has been movement downtime. Combat was chaotic and fast, but between monster packs, characters felt sluggish. The only relief came from Quicksilver flasks or niche movement skills, which often left slower builds at a disadvantage.
In The Third Edict, that frustration ends. Players can now hold the roll button to Sprint, dramatically increasing movement speed when traveling. Sprinting chains seamlessly into dodge rolls for smooth escapes, or cancels directly into an attack skill for fluid combat pacing.
The result is transformative. Campaign runs feel tighter and less fatiguing, especially in the newly added Act 4 and interlude content. What could have been another minor quality-of-life tweak turns out to be a game-changer for moment-to-moment gameplay. Without resorting to mounts (a popular fan theory), GGG has finally solved one of PoE's longest-standing pacing problems.
Why it matters: Sprinting removes downtime and makes every build feel more mobile without relying on gimmicks. For many players, this single feature alone is worth diving into 0.3.
2. Support Gem Revolution: Stacking Multiples and Lineage Gems
Support Gems have always been the heart of PoE's build system, letting players customize and supercharge their skills. But until now, one big restriction stifled creativity: you could not stack multiple copies of the same Support Gem.
That's no longer the case. In 0.3, players can now use multiple copies of the same Support Gem simultaneously. That means builds can scale their core mechanic in ways never before possible. Poison archetypes can stack damage multipliers, projectile builds can push extreme scaling, and underperforming skills suddenly become late-game viable.
It's not just a raw power boost. This change represents a design philosophy shift: GGG is giving players more freedom to break the rules and push creativity.
And that's only half the story. The Third Edict also introduces 40+ new Unique Support Gems, known as Lineage Supports. These gems alter skill interactions in bizarre and exciting ways-like inverting mechanics, layering unexpected multipliers, or trading raw damage for utility.
Why it matters: Support Gem stacking and Lineage Supports open the door to poe2 trade site a completely new landscape of viable builds. For theorycrafters and build enthusiasts, this is a dream come true.